Description
ZOMBIE OUTBREAK RPG 1.55 'Full'
(Build 115)
(Lite version with music removed in Other Versions.)
~ Finally pinned down every insufferable glitch, hitch, lag, frag, and splag that drove me crazy about this map. Everything works, it's as balanced as it will ever be. More players makes the core gameplay harder but the end boss easier and vice versa. The game can be beaten solo with prudence and Xanatos-like planning. Most importantly: I've run out of placeable locations. I officially can't add anything more to it. Enjoy.
WARNING: Only playable Multiplayer or LAN mode and at Fastest game speed, due to viewlocking (centers mouse in single-player) and music timing method.
Current Features:
Three global missions, thirteen special missions, and sixteen locations.
An expansive, free roaming, never-the-same-twice assault on the Zombie hordes.
All missions and their locations are rolled randomly. The zombie infestation builds steadily, and must be culled to press onward.
A percentage of points is shared with teammates and converted to minerals. Missions award points based on difficulty and method of completion.
A computer force assists with missions, sometimes being fully capable of completing them alone, but only players have the capability to take it all the way. The computer player also generates some resources for the players and holds a safe area around the hospital.
-Randomly generated missions.
-Sixteen mission locations.
-Three "global" mission types (Attack, Escort, Garrison).
-Thirteen special missions.
-Three unit classes with full upgrades available, including Damage/Defense, Techs, and additional health (Combat Armor).
-Purchasing system for Medics (Medkits), Combat Armor, and Extra Respawns (Gas).
-High-end protoss units, with upgrades, available, including a special surprise dubbed the "Archon Bomb". Access to a remote location may be required for a certain upgrade and unit.
-Technician (SCV) can build CC for Nuke/Scanner Addons, Photon Cannons, and additional reinforcements.
-Reward sharing.
-Shared respawn pool (Vespene Gas).
-Minimap ping guidance.
-Verbose mission description at the beginning of each (Type, Location, Current Infestation Level).
-Hidden mechanization upgrades for each unit type.
-Experimental Contextual+Area music. Changes through regions, in shop, and during combat. Removed in 'Lite' version.
-Viewlocked version available if requested.
Terrain concepts by Somtaaw.
Original layout by iS_fErReT
Gameplay by Ranzear.
Original Musical Suite by Ranzear.