Dawn of Destruction: Fallen Memories
A single player adventure/puzzle rpg.
*Winner of staredit.net's People's Choice Award for the "Last Stand RPG Challenge"
Requires one player.
* Map Tileset
* Map Size
256x64 – 55 slides of terrain
* File Size
On the ship back to Arios Isle, Taulis, a soldier, celebrates with the other soldiers after the 5 long years of war. After 5 brutal years, thousands of deaths and seemingly endless, bloody battles, the Dagone Continent finally fell to the hands of Arios. Looking forward to be re-united with his family, Taulis rushes home after he disembarks the ship.
He returns home only to find his village not the way it was when he left it. The buildings were wrecked. The houses were empty. The crops were burned. What happened here?! Taulis thought to himself. He looks around trying to find anyone, anyone that can tell him what’s going on. He looks through everywhere. All of the houses. All of the farms. But finds nothing. He finally realizes that something horrible has happened in this place, in which he does not know. But that was when he saw it. A scroll. On a table. It had sloppy handwriting on it that belonged to Kane, his brother. He reads it:
“ Dear Journal,
When you see your parents brutally nailed against their own house's walls, each with their heads decapitated and only a bloody mess surrounding the area, you wonder: How does the monster that did this live on without guilt? Only I am the lucky one in this atrocity."
Urgh, why was I not here to protect them!? Taulis’ fist full of frustration slammed into the wall, which then came tumbling down. What do I do now?! I guess the only place I can go is the city..
Taulis heads to the main city of Arios, hoping to find what happened to his family. But instead, he finds a dark secret that will soon corrupt the whole nation.
* The game is played through 55 sets of 20x12 terrain, and moving from screen to screen.
* There is an equipment inventory where you can manage equipment and upgrades (By pressing “Q”) A probe is used to move equipment to either the top (Equip the Item) or the bottom (Separate the item from the probe) of the screen.
* Taulis’ level ups can give more weapon upgrades or mana upgrades.
* This utilizes the use of Key Detection EUDs. It’s used for many different things which is to be explained further along this thread.
* This is part one of many, so you may expect more coming up.
• Taulis - a soldier from the war in Dagone. He is the protagonist of the story, and is a good hearted young man.
• Kane – Taulis’ brother. Writer of the letter found in the village.
• Sicarius -Taulis' best buddy and comrade from the war. He lives in the city of Arios.
* EUD Hotkeys
•Q = Inventory Menu- Manage all of your Equipment and upgrades here.
•W = Potion (Heals 100%)- Represented by zerg supply
•E = Ether (Gain 15 Mana)- Represented by terran supply.
•D= Action- Set off a switch, open a chest, pick up something, examine objects, talk to people, etc.
•Z= Spell 1(Radiant Pulse)
•X= Spell 2(Sinister Punishment)
•C= Spell 3(Thunderous Gale)
•V= Spell 4(Chain Bolt)
•F= Switch to Alchemy Spell Book (if you have it)
Equipment can be equipped through the equipment inventory, which can be accessed by pressing “Q”. When in the equipment inventory, Taulis is unable to move, attack or use spells. There are 4 different categories: Weapon, Armour, Helmet and Accessory.
• Weapons: Rusty Sword (+6 att), Iron Sword (+8 att)
Weapons are used to increase the damage of your hero. They cannot be unequipped or found.
• Armours: Nothing (+4 def), Leather armour (+2 DEF), Flame Armour (+3 DEF) Chain Mail (+10 DEF)
Armour is represented by shields that regenerate every few seconds (Depending on the helmet)
• Helmets: Nothing (13 dcs), Leather Helmet (12 dcs), Bronze Helmet (11 dcs)
Helmets decrease the generation time for the shields (Armour)
• Accessories: Magical Amulet, Cape, Lightning Ring, Orb Of Darkness
Accessories can do various things such as increasing mana and adding dodge.
Potions are used to heal Taulis to 100%. It’s represented by the amount of zerg supply you have. The maximum potions you can have is 15.
Ethers are used to gain 15 mana. It’s represented by the terran supply and the maximum is 16 ethers.
•Bow & Arrow
The bow and arrow are obtained mid game. It’s controlled by a corsair using disruption web. To use it, move the corsair and cast a disruption web. The number of arrows is represented by the energy the sair has (10 energy = 1 arrow)
Fire arrows can be used instead of arrows. To switch to fire arrows, press "X" while the bow is out. Press "Z" to change it back to regular arrows. Fire arrows can melt ice and kill units. It costs 3 mana to use one.
•Herb Of Revival
Herbs of Revivals are used to revive yourself if you die. It automatically occurs when you die. There are 3 of them in the game.
Increases mana regeneration or mana max level by 1 (Random)
Increases defence by 1
Upgrades the strength of the “Z”spell (Radiant Pulse) Raises mana cost to 7.
Upgrades the strength of the “X” spell (Sinister Punishment) Raises mana cost to 8.
Spell Set 1
•Radiant Pulse (Z)
Radiant pulse is both a defensive spell and an offensive spell. Scarabs explode around you while your shields continuously regenerate. The spell lasts around 6 seconds and costs 5 mana. A hidden use is to use it to break barriers.
•Sinister Punishment (X)
Sinister Punishment is an offensive move that teleports you to the enemy and hit him with 5 dark templars (5+2), one at a time. A hidden use is to teleport to enemies across gaps.
(Unlocked later in game) This is a spell that is learned later on in the game. It spawns a numerous amount of scouts to attack the enemies.
(Unlocked later in game) This is a spell that is learned later on in the game. Three mutalisks doing 20 damage attack the enemies. The attacks bounce off of the unit and into 2 others, dealing 20, 10 then 5 damage.
Alchemy Spell Set (Changed by using “F”)
(Bought from an NPC) This spell converts gas into items. There is a chance of failure, though.
A savage beast that would die for food. It’s the quickest monster in the game, but fairly weak. First encountered in the plains outside the village.
Trouble makers of the bunch, these creatures roam across the land searching for people to practice mischief on.
These monsters shoot poisonous projectiles that can sometimes drain mana from Taulis.
Phantoms haunt the forest surrounding the main city of Arios. These creatures also have a special ability that slows down Taulis. They're easy to kill, but pack a punch.
Along with phantoms, ghouls haunt the forest surrounding Arios. Radiant Pulse is an easy way to defeat them, though.
Annoying little bugs that are just there to bug you.
These creatures, who linger in the dungeon, pack a punch.
This ferocious monster is submerged in water below you. It submerges two tentacles that can grab on to you and hurt you. The head can fire a burst of energy that deals a lot of damage. The kraken can also create a whirlpool that drags you towards the kraken.
•Spirit of the Dead
This boss has very tough armour and shields. There was a legend that its shields can only be penetrated by its own summons, Infected Spirits. Shortly after the Spirit of the Dead summons Infected Spirits, the Infected Spirits either explode or transform into a monster. When its shields are penetrated, you will need a rapid attack to hurt it due to its high armour.